WoW SoD: New Available Runes in Phase 2

       by        Game: WOW Classic Season Of Discovery Guide       


Many new runes were discovered during the data mining of Season of Discovery Phase 2. In the spirit of encouraging everyone's exploration of Azeroth, we won't provide information on obtaining them or their specific rune locations. Currently, we only know that they are runes available in Phase 2, but we're not sure if their effects will be exactly the same as when Phase 2 is officially released. 


Nonetheless, it's enough for everyone to get a glimpse. Today, follow in the footsteps of MMOJUGG, and let's look at all available Runes of WoW Season of Discovery Phase 2!

Phase 2 Warrior Runes



Commanding Shout-Pants

:
Shout ability increases the stamina of party members within 30 yards by 2 for 2 minutes.

Blood Surge-Belt

:
Specific abilities have a chance to make "Slam" instant and cost no rage.

Focused Rage-Belt

:
Reduces the rage cost of offensive abilities by 3.

Precise Timing-Belt

:
Slam ability is made instant with a 6-second cooldown.

Rampage-Bracers

:
Enrage ability increases attack power and stacks on critical hits.

Sword and Board-Bracers

:
There is a chance to refresh the cooldown of "Shield Slam" ability.

Wrecking Crew-Bracers

:
Melee critical hits enrage, which increases physical damage for 12 seconds.

Enraged Regeneration-Boots

:
While under the effects of "Enrage, " "Berserker Rage, " or "Bloodrage, " the player is healed for 30% of their maximum health over 10 seconds.

Intervene-Boots

:
Allows the player to intercept attacks on a party member at high speed.

Rallying Cry-Boots

:
Give the party a 15% increase in maximum health and raid members for 10 seconds.

Shield Mastery-Helm

: While wielding a shield, physical damage is increased by 10%, and the duration of "Disarm" ability is reduced by 50%.

Taste for Blood-Helm:

Using "Rend" ability causes "Overpower" activation.

Vigilance-Helm:

Player can reduce the damage taken by a party or raid member and transfer the threat.

Phase 2 Paladin Runes



Enlightened Judgements-Belt:

Increases the range of judgment and improves spell hit rate for all spells.

Infusion of Light-Belt:

Boosts Holy Shock damage and resets cooldowns on critical hits.

Sheath of Light-Belt:

Melee attacks increase spell power for 1 minute.

Improved Hammer of Wrath-Bracers:

Resets Hammer of Wrath cooldown when the enemy's health is below 10%.

Purifying Power-Bracers:

Reduces the cooldowns of Exorcism and Holy Wrath and adds a stun effect to Holy Wrath.

Guarded by the Light-Boots:

It provides mana regeneration but reduces the effectiveness of healing spells.

Sacred Shield-Boots:

Absorbs damage and increases the critical healing of Flash of Light.

The Art of War-Boots:

Melee critical hits reset Holy Shock and Exorcism cooldowns.

Fanaticism-Helm:

Increases the critical strike chance of Holy spells.

Improved Sanctuary-Helm:

Enhances Blessing of Sanctuary damage prevention and dealt damage.

Light's Grace-Helm:

Reduces Holy Light cast time after casting Holy Light.

Wrath-Helm:

Allows Consecration to critically hit and adds critical strike chance to specific spells.

Phase 2 Hunter Runes



Aspect of the Viper-Belt:

Mana is restored through auto attacks, resulting in reduced overall damage.

Expose Weakness-Belt:

Critical hits temporarily boost attack power.

Melee Specialist-Belt:

Cooldowns and effects are adjusted for specific attacks.

Steady Shot-Belt:

Steady Shot inflicts damage with ranged weapons.

Focus Fire-Bracers:

Utilizes the pet's Frenzy to increase attack speed and Focus.

T.N.T.-Bracers:

Enhances the damage of Explosive Shot and traps.

Dual Wield Specialization-Boots:

Augments off-hand weapon damage and alters Raptor Strike.

Invigoration-Boots:

Pet critical hits result in mana regeneration.

Trap Launcher-Boots:

Allows trap deployment during combat and separates cooldowns.

Combat Potency-Helm:

Chance to acquire Energy from melee attacks with the off-hand weapon.

Focused Attacks-Helm:

Energy is gained from both melee and ranged critical strikes.

Honor Among Thieves-Helm:

Earns combo points when a party member lands a critical hit.


Phase 2 Rogue Runes



Poisoned Knife-Belt: Hurls off-hand weapons to inflict damage and administer poison.
Shadowstep-Belt: Teleports behind enemy, granting a boost in movement speed.
Shuriken Toss-Belt: Hurls shuriken for damage and grants a combo point.
Master of Subtlety-Boots: Stealthed attacks inflict additional damage.
Waylay-Boots: Disorients target, prolonging intervals between attacks.
Rolling with the Punches-Boots: Dodging or parrying provides a health boost.
Combat Potency-Helm: Opportunity to acquire Energy from off-hand weapon melee damage.
Focused Attacks-Helm: Energy is obtained from both melee and ranged critical strikes.
Honor Among Thieves-Helm: Accumulates combo points when a party member lands a critical hit.

Phase 2 Priest Runes



Shadowfiend-Pants: Conjures a shadowy fiend to assail the target while replenishing the caster's mana.
Empowered Renew-Belt: Augments Renew will provide immediate healing and enhanced benefits.
Mind Spike-Belt: Inflicts Shadowfrost damage and heightens the critical chance of Mind Blast.
Renewed Hope-Belt: Increases the critical chance of certain heals on targets affected by Weakened Soul.
Despair-Bracers: Enables periodic damage to be critically hit.
Surge of Light-Bracers: Instantly casts certain heals upon critical spellcasts.
Void Zone-Bracers: Summons a void zone that inflicts Shadow damage over time.
Dispersion-Boots: Temporarily reduces damage taken and restores mana.
Pain Suppression-Boots: Lessens damage taken by a friendly target and fortifies dispel resistance.
Spirit of the Redeemer-Boots: Permits casting healing spells without cost in a specific form.
Divine Aegis-Helm: Creates a protective shield on the target when critically healing.

Phase 2 Shaman Runes



Two-Handed Mastery-Chest:

Accelerates attack speed with two-handed weapons upon melee strikes.

Fire Nova-Belt:

Replaces Fire Nova Totem, unleashing fire damage at the totem's location.

Maelstrom Weapon-Belt:

Offers a chance to reduce the cast time of certain spells upon melee attacks.

Power Surge-Belt:

Flame Shock may reset cooldowns and make the next spell instant.

Ancestral Awakening-Boots:

Summoning an ancestral spirit for additional healing upon critically healing with Healing Wave.

Decoy Totem-Boots:

Summons a totem diverting an attack to itself.

Spirit of the Alpha-Boots:

Intensifies threat generated by the target.

Gale Winds-Helm:

It Doubles Hurricane damage, eliminates cooldown, and reduces mana cost.

Gore-Helm:

Possibility of resetting Mangle (Bear) cooldown on certain strikes.

Improved Barkskin-Helm:

Bestows Barkskin upon allies without penalties, even in shapeshifted forms.

Phase 2 Mage Runes


Frostfire Bolt-Belt:

Launches a bolt, inflicting Frostfire damage over time.

Hot Streak-Belt:

Immediately casts Pyroblast after two consecutive spell criticals.

Missile Barrage-Belt:

It reduces Arcane Missiles' cooldown and mana cost upon particular spell hits.

Spellfrost Bolt-Belt:

Launches a bolt, inflicting Spellfrost damage over time.

Balefire Bolt-Bracers:

Inflicts Spellfire damage, escalating with consecutive casts.

Displacement-Bracers:

Teleports back to the last Blink location and resets Blink cooldown.

Molten Armor-Bracers:

Inflicts fire damage upon being hit, boosting spell crit chance, and reducing the caster's crit chance.

Brain Freeze-Boots:

Frost spells may trigger instant Fireball, Spellfrost Bolt, or Frostfire Bolt.

Chronostatic Preservation-Boots:

Stores arcane, fire, and frost energy for a healing effect.

Spell Power-Boots:

Enhances the critical strike damage bonus of all spells.

Deep Freeze-Helm:

Stuns a frozen target for 5 seconds.

Temporal Anomaly-Helm:

Provides shields to nearby party members at intervals.

Phase 2 Warlock Runes



Grimoire of Synergy-Belt:

Grants a chance to increase damage done by you or your demon.

Invocation-Belt:

Refreshing certain spells causes instant damage.

Shadow and Flame-Belt:

Critical strikes amplify Fire and Shadow damage.

Immolation Aura-Bracers:

Inflicts periodic damage to nearby enemies and mitigates magic damage taken.

Summon Felguard-Bracers:

Summons a Felguard under the Warlock's control.

Unstable Affliction-Bracers:

Causes shadow damage over time, dispelling silencers and silencing dispellers.

Dance of the Wicked-Boots:

Grants dodge chance and mana regeneration upon critical strikes.

Demonic Knowledge-Boots:

Boosts spell damage and healing based on demon pet's stats.

Shadowflame-Boots:

Inflicts Shadow and Fire damage in a cone.

Backdraft-Helm:

Conflagrate grants spellcasting haste for a duration.

Pandemic-Helm:

Allows periodic damage from certain spells to critically strike.

Phase 2 Druid Runes


Berserk-Belt: Enhances Mangle (Bear) hits and reduces energy costs for Cat Form abilities.
Eclipse-Belt: Starfire boosts Wrath crit chance, and vice versa, accumulating charges.
Nourish-Belt: Heals a friendly target, with additional healing if specific effects are active.
Efflorescence-Bracers: Swiftmend causes Efflorescence, healing party members in the area over time.
Improved Frenzied Regeneration-Bracers: Frenzied Regeneration converts active resources into health over time.
Dreamstate-Boots: Mana regeneration and increased Nature damage upon spell critical strikes.
King of the Jungle-Boots: Modifies Tiger's Fury, increasing physical damage and granting energy.
Survival Instincts-Boots: Provides health and resource regeneration, activated by dodges in specific forms.
Gale Winds-Helm: Doubles the damage of Hurricane, eliminates its cooldown, and reduces mana consumption.
Gore-Helm: Grants a chance to reset the cooldown of Mangle (Bear) upon specific strikes.
Improved Barkskin-Helm: Casts Barkskin on allies without any penalties, even while in shapeshifted forms.

Above are all the newly added Season of Discovery Phase 2 runes. After seeing them, are you even more excited? MMOJUGG can't wait!

Season of Discovery Phase 2 will begin in 8 days. Have you prepared your potions and elixirs for leveling, raiding, and PvP? If you want to buy Season of Discovery gold, welcome to MMOJUGG! US server players can click on [wow sod gold] to purchase, while EU server players can click on [wow sod gold eu]. We take pride in offering the fastest and safest delivery service. Don't forget to use the discount code: mmojugg.

Table of Content

Discover Our WOW Classic Season Of Discovery Shop Today!

Newsletter-Subscription

Join our mailing list for price fluctuation alerts and special promotions.
We ask for your permission for a better experience.

By clicking "Accept All Cookies", you agree we can store cookies on your device and disclose information in accordance with our Cookie Policy.